Skills: C++, DirectX 11, PhysX, ImGui, entt
Based on what? Based Engine is a 3D DirectX 11 “engine” written in modern C++. The primary focus is to implement various graphics features and general game engine functionality.
This project serves as a continuation of Lean Engine but instead of OpenGL it uses DirectX 11. A lot of the previous engine features will be ported to this project. There will be new graphics and engine functionality as well. For instance, I recently integrated PhysX to serve as the underlying physics engine.
If you’d like to read about development details… the Based Logs #15 and onwards cover development progress.