Based Engine

3D DirectX 11 engine w/ PhysX

C++DirectX 11PhysXImGuientt
Based Engine

Based Engine is a 3D DirectX 11 engine written in modern C++. It’s my playground for graphics programming.

It picks up where Lean Engine left off. After getting shadow maps working in OpenGL, I switched to DirectX 11 and rebuilt the renderer and engine from scratch, then integrated PhysX for physics. The long-term plan is to move to DirectX 12.

I wrote about the switch and what came after in the Based Logs series.