Based Engine is a small 3D DirectX 11 engine I am building in modern C++. It is mostly a place for me to work on rendering features, engine systems, and C++ architecture without the constraints of a full game project.
It is a follow-up to Lean Engine, but this time using DirectX 11 instead of OpenGL. So far I have been focusing on the renderer, editor tooling, entity/component structure, and wiring PhysX into the engine for physics.
I write about development progress in the Based Logs series.